YOUR CART

Edit Cart
  • Κανένα προϊόν στο καλάθι σας.
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 5670  height: 3780  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 5670  height: 3780 }
Regions Info { regWidth: 5670  regHeight: 3780  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 55.714  targetDistance: 2000  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 34  fNumber: 4 }
Scene { renderTime: 9122375  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
baseTV (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
tavolo (float3)
vetri (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2835  height: 1890  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2835  height: 1890 }
Regions Info { regWidth: 2835  regHeight: 1890  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 37.4248  targetDistance: 2000  nearRange: 0  nearClip: 540  farClip: 1e+018  focalLength: 53  fNumber: 4 }
Scene { renderTime: 5331109  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
tavolo (float3)
vetri (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2835  height: 3780  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2835  height: 3780 }
Regions Info { regWidth: 2835  regHeight: 3780  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 33.3038  targetDistance: 2000  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 60  fNumber: 4 }
Scene { renderTime: 4484234  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
tavolo (float3)
vetri (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 5670  height: 3780  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 5670  height: 3780 }
Regions Info { regWidth: 5670  regHeight: 3780  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 46.31  targetDistance: 2000  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 42  fNumber: 4 }
Scene { renderTime: 10369765  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
tavolo (float3)
vetri (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2835  height: 3780  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2835  height: 3780 }
Regions Info { regWidth: 2835  regHeight: 3780  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 40  fov: 31.2115  targetDistance: 312.445  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 70  fNumber: 4 }
Scene { renderTime: 13370922  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 70
cameraFov (float): 28.6497
cameraNearClip (float): 300
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1008.92
cameraTransform (m44f): [{-1.83697e-016, 1, -9.15934e-016, 404.586}, {-0, -9.15934e-016, -1, 142.087}, {1, 1.83697e-016, -1.68254e-031, -458.504}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2834, 3384]
displayWindow (box2i): [0, 0, 2834, 3384]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Light Select 0.B (half)
Light Select 0.G (half)
Light Select 0.R (half)
Light Select 1.B (half)
Light Select 1.G (half)
Light Select 1.R (half)
Light Select 2.B (half)
Light Select 2.G (half)
Light Select 2.R (half)
Light Select 3.B (half)
Light Select 3.G (half)
Light Select 3.R (half)
Light Select 4.B (half)
Light Select 4.G (half)
Light Select 4.R (half)
Light Select 5.B (half)
Light Select 5.G (half)
Light Select 5.R (half)
Light Select 6.B (half)
Light Select 6.G (half)
Light Select 6.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
vetri_finestre.B (half)
vetri_finestre.G (half)
vetri_finestre.R (half)
vetri_ripiani.B (half)
vetri_ripiani.G (half)
vetri_ripiani.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2835  height: 2701  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2835  height: 2701 }
Regions Info { regWidth: 2835  regHeight: 2701  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 36.059  targetDistance: 1008.92  nearRange: 0  nearClip: 300  farClip: 1e+018  focalLength: 55  fNumber: 4 }
Scene { renderTime: 11767422  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
Light Select 0 (float3)
Light Select 1 (float3)
Light Select 2 (float3)
Light Select 3 (float3)
Light Select 4 (float3)
Light Select 5 (float3)
Object ID 0 (float3)
RGB color (float3)
Sample Rate (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 4725  height: 4222  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 4725  height: 4222 }
Regions Info { regWidth: 4725  regHeight: 4222  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 48.1698  targetDistance: 601.057  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 40  fNumber: 8 }
Scene { renderTime: 3911750  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
baseTV (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
schermo (float3)
specular (float3)
tavolo (float3)
vetri (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2834  height: 3780  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2834  height: 3780 }
Regions Info { regWidth: 2834  regHeight: 3780  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 33.3038  targetDistance: 1999.32  nearRange: 0  nearClip: 0  farClip: 1e+018  focalLength: 60  fNumber: 4 }
Scene { renderTime: 4442484  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 5433  height: 3210  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 5433  height: 3210 }
Regions Info { regWidth: 5433  regHeight: 3210  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 39.4167  targetDistance: 1008.92  nearRange: 0  nearClip: 150  farClip: 1e+018  focalLength: 50  fNumber: 4 }
Scene { renderTime: 32977156  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
Light Select 0 (float3)
Light Select 1 (float3)
Light Select 2 (float3)
Light Select 3 (float3)
Light Select 4 (float3)
RGB color (float3)
Sample Rate (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2960  height: 1972  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2960  height: 1972 }
Regions Info { regWidth: 2960  regHeight: 1972  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 25.2626  targetDistance: 1999.32  nearRange: 0  nearClip: 600  farClip: 1e+018  focalLength: 80  fNumber: 4 }
Scene { renderTime: 951890  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
Sample Rate (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2835  height: 2254  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2835  height: 2254 }
Regions Info { regWidth: 2835  regHeight: 2254  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 33.2108  targetDistance: 1008.92  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 60  fNumber: 4 }
Scene { renderTime: 5413406  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
Light Select 0 (float3)
Light Select 1 (float3)
Light Select 2 (float3)
Light Select 3 (float3)
Light Select 4 (float3)
RGB color (float3)
Sample Rate (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 5670  height: 3940  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 5670  height: 3940 }
Regions Info { regWidth: 5670  regHeight: 3940  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 52.9664  targetDistance: 1008.92  nearRange: 0  nearClip: 300  farClip: 1e+018  focalLength: 36  fNumber: 4 }
Scene { renderTime: 8483890  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
Sample Rate (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
faretti (float3)
glass (float3)
globalIllumination (float3)
led_interno_pensile (float3)
led_sotto_pensili (float3)
lighting (float3)
noiseLevel (float)
oven_glass (float3)
portal (float3)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
sun (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 4724  height: 3224  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 4724  height: 3224 }
Regions Info { regWidth: 4724  regHeight: 3224  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 20.2099  targetDistance: 1008.92  nearRange: 0  nearClip: 300  farClip: 1e+018  focalLength: 100  fNumber: 4 }
Scene { renderTime: 4683328  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
Light Select 0 (float3)
Light Select 1 (float3)
Light Select 2 (float3)
Light Select 3 (float3)
Light Select 4 (float3)
RGB color (float3)
Sample Rate (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 33
cameraFov (float): 57.1414
cameraNearClip (float): 300
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1999.32
cameraTransform (m44f): [{0.618408, -0.785857, 4.59858e-010, -248.481}, {1.22465e-016, -5.85167e-010, -1, 125.871}, {-0.785857, -0.618408, 3.61872e-010, -346.284}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5669, 3779]
displayWindow (box2i): [0, 0, 5669, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 50
cameraFov (float): 39.5064
cameraNearClip (float): 300
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1999.32
cameraTransform (m44f): [{6.12323e-017, -0.889815, -0.456322, -335.537}, {-0, 0.456322, -0.889815, 388.304}, {-1, -5.44855e-017, -2.79416e-017, -15.4967}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5669, 3779]
displayWindow (box2i): [0, 0, 5669, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3038
cameraNearClip (float): 533
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1999.32
cameraTransform (m44f): [{6.12323e-017, -1, -8.7785e-009, -927.429}, {-0, 8.7785e-009, -1, 150}, {-1, -6.12323e-017, -5.37528e-025, 45}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5669, 3779]
displayWindow (box2i): [0, 0, 5669, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 1.B (half)
Object ID 1.G (half)
Object ID 1.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 75
cameraFov (float): 26.8939
cameraNearClip (float): 283
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1999.32
cameraTransform (m44f): [{-0.622515, -0.782608, 0, 100.795}, {-0, -0, -1, 131.631}, {-0.782608, 0.622515, -0, 182.448}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2833, 3779]
displayWindow (box2i): [0, 0, 2833, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3038
cameraNearClip (float): 297
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{6.12323e-017, 0.786935, 0.617036, 300.972}, {-0, 0.617036, -0.786935, 426.182}, {1, -4.81859e-017, -3.77825e-017, 149.099}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5432, 3226]
displayWindow (box2i): [0, 0, 5432, 3226]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3038
cameraNearClip (float): 114
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{1, 0, -0, -4.60313}, {-0, 1.38778e-017, -1, 100}, {0, -1, -1.38778e-017, 61.7044}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2589, 3778]
displayWindow (box2i): [0, 0, 2589, 3778]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 3.6
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 50
cameraFov (float): 39.5064
cameraNearClip (float): 251
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{6.12323e-017, 1, 8.88178e-016, 619.946}, {-0, 8.88178e-016, -1, 142.9}, {1, -6.12323e-017, -5.43852e-032, 95.5458}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5669, 3779]
displayWindow (box2i): [0, 0, 5669, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 36
cameraFov (float): 53.0476
cameraNearClip (float): 346
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{0.999998, 0, 0.0021164, -78.5037}, {0.0021164, 1.77636e-015, -0.999998, 126.191}, {3.75948e-018, -1, -1.77635e-015, -541.812}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5669, 3779]
displayWindow (box2i): [0, 0, 5669, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
vetri.B (half)
vetri.G (half)
vetri.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+030
cameraFarRange (float): 1e+018
cameraFocalLength (float): 40
cameraFov (float): 48.3697
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{0.72357, 0.690251, -0, -112.094}, {-0, -0, -1, 119.031}, {0.690251, -0.72357, -0, -75.9875}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2834, 2057]
displayWindow (box2i): [0, 0, 2834, 2057]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 3.6
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3038
cameraNearClip (float): 251
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{1, 0, -0, -207}, {-0, -2.22045e-016, -1, 130}, {0, -1, 2.22045e-016, -449.538}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3189, 3779]
displayWindow (box2i): [0, 0, 3189, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
vetri.B (half)
vetri.G (half)
vetri.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3038
cameraNearClip (float): 162
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{0.331338, 0.943512, -0, 298.893}, {-0, -0, -1, 170}, {0.943512, -0.331338, -0, -483.862}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2834, 3058]
displayWindow (box2i): [0, 0, 2834, 3058]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 30
cameraFov (float): 61.8517
cameraNearClip (float): 300
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{0.805292, 0.592878, 5.26581e-016, 353.898}, {-0, 8.88178e-016, -1, 135.178}, {0.592878, -0.805292, -7.15243e-016, -627.594}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 6017, 3779]
displayWindow (box2i): [0, 0, 6017, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 40
cameraFov (float): 48.3697
cameraNearClip (float): 162
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{7.27366e-016, -0.837242, -0.546833, -405.49}, {-0, 0.546833, -0.837242, 322.514}, {-1, -6.08981e-016, -3.97748e-016, -78.5}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5669, 3509]
displayWindow (box2i): [0, 0, 5669, 3509]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3038
cameraNearClip (float): 200
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{1, 1.79023e-015, 3.27947e-030, -148}, {-0, 1.83187e-015, -1, 168.736}, {1.79023e-015, -1, -1.83187e-015, -507.888}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2834, 2531]
displayWindow (box2i): [0, 0, 2834, 2531]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 40
cameraFov (float): 48.3697
cameraNearClip (float): 422
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{1, 8.88178e-016, 2.31728e-030, -60}, {-0, 2.60902e-015, -1, 145}, {8.88178e-016, -1, -2.60902e-015, -909.615}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 6017, 3779]
displayWindow (box2i): [0, 0, 6017, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 5670  height: 3780  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 5670  height: 3780 }
Regions Info { regWidth: 5670  regHeight: 3780  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 55.714  targetDistance: 2000  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 34  fNumber: 4 }
Scene { renderTime: 9122375  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
baseTV (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
tavolo (float3)
vetri (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2835  height: 1890  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2835  height: 1890 }
Regions Info { regWidth: 2835  regHeight: 1890  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 37.4248  targetDistance: 2000  nearRange: 0  nearClip: 540  farClip: 1e+018  focalLength: 53  fNumber: 4 }
Scene { renderTime: 5331109  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
tavolo (float3)
vetri (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2835  height: 3780  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2835  height: 3780 }
Regions Info { regWidth: 2835  regHeight: 3780  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 33.3038  targetDistance: 2000  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 60  fNumber: 4 }
Scene { renderTime: 4484234  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
tavolo (float3)
vetri (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 5670  height: 3780  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 5670  height: 3780 }
Regions Info { regWidth: 5670  regHeight: 3780  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 46.31  targetDistance: 2000  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 42  fNumber: 4 }
Scene { renderTime: 10369765  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
tavolo (float3)
vetri (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2835  height: 3780  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2835  height: 3780 }
Regions Info { regWidth: 2835  regHeight: 3780  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 40  fov: 31.2115  targetDistance: 312.445  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 70  fNumber: 4 }
Scene { renderTime: 13370922  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 70
cameraFov (float): 28.6497
cameraNearClip (float): 300
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1008.92
cameraTransform (m44f): [{-1.83697e-016, 1, -9.15934e-016, 404.586}, {-0, -9.15934e-016, -1, 142.087}, {1, 1.83697e-016, -1.68254e-031, -458.504}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2834, 3384]
displayWindow (box2i): [0, 0, 2834, 3384]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Light Select 0.B (half)
Light Select 0.G (half)
Light Select 0.R (half)
Light Select 1.B (half)
Light Select 1.G (half)
Light Select 1.R (half)
Light Select 2.B (half)
Light Select 2.G (half)
Light Select 2.R (half)
Light Select 3.B (half)
Light Select 3.G (half)
Light Select 3.R (half)
Light Select 4.B (half)
Light Select 4.G (half)
Light Select 4.R (half)
Light Select 5.B (half)
Light Select 5.G (half)
Light Select 5.R (half)
Light Select 6.B (half)
Light Select 6.G (half)
Light Select 6.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
vetri_finestre.B (half)
vetri_finestre.G (half)
vetri_finestre.R (half)
vetri_ripiani.B (half)
vetri_ripiani.G (half)
vetri_ripiani.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2835  height: 2701  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2835  height: 2701 }
Regions Info { regWidth: 2835  regHeight: 2701  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 36.059  targetDistance: 1008.92  nearRange: 0  nearClip: 300  farClip: 1e+018  focalLength: 55  fNumber: 4 }
Scene { renderTime: 11767422  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
Light Select 0 (float3)
Light Select 1 (float3)
Light Select 2 (float3)
Light Select 3 (float3)
Light Select 4 (float3)
Light Select 5 (float3)
Object ID 0 (float3)
RGB color (float3)
Sample Rate (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 4725  height: 4222  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 4725  height: 4222 }
Regions Info { regWidth: 4725  regHeight: 4222  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 48.1698  targetDistance: 601.057  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 40  fNumber: 8 }
Scene { renderTime: 3911750  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
baseTV (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
schermo (float3)
specular (float3)
tavolo (float3)
vetri (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2834  height: 3780  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2834  height: 3780 }
Regions Info { regWidth: 2834  regHeight: 3780  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 33.3038  targetDistance: 1999.32  nearRange: 0  nearClip: 0  farClip: 1e+018  focalLength: 60  fNumber: 4 }
Scene { renderTime: 4442484  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 5433  height: 3210  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 5433  height: 3210 }
Regions Info { regWidth: 5433  regHeight: 3210  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 39.4167  targetDistance: 1008.92  nearRange: 0  nearClip: 150  farClip: 1e+018  focalLength: 50  fNumber: 4 }
Scene { renderTime: 32977156  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
Light Select 0 (float3)
Light Select 1 (float3)
Light Select 2 (float3)
Light Select 3 (float3)
Light Select 4 (float3)
RGB color (float3)
Sample Rate (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2960  height: 1972  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2960  height: 1972 }
Regions Info { regWidth: 2960  regHeight: 1972  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 25.2626  targetDistance: 1999.32  nearRange: 0  nearClip: 600  farClip: 1e+018  focalLength: 80  fNumber: 4 }
Scene { renderTime: 951890  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
Sample Rate (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 2835  height: 2254  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 2835  height: 2254 }
Regions Info { regWidth: 2835  regHeight: 2254  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 33.2108  targetDistance: 1008.92  nearRange: 0  nearClip: 0  farClip: 1e+030  focalLength: 60  fNumber: 4 }
Scene { renderTime: 5413406  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
Light Select 0 (float3)
Light Select 1 (float3)
Light Select 2 (float3)
Light Select 3 (float3)
Light Select 4 (float3)
RGB color (float3)
Sample Rate (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 5670  height: 3940  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 5670  height: 3940 }
Regions Info { regWidth: 5670  regHeight: 3940  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 52.9664  targetDistance: 1008.92  nearRange: 0  nearClip: 300  farClip: 1e+018  focalLength: 36  fNumber: 4 }
Scene { renderTime: 8483890  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
RGB color (float3)
Sample Rate (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
faretti (float3)
glass (float3)
globalIllumination (float3)
led_interno_pensile (float3)
led_sotto_pensili (float3)
lighting (float3)
noiseLevel (float)
oven_glass (float3)
portal (float3)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
sun (float3)
worldNormals (float3)
worldPositions (float3)
VRimg File Description

=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 4724  height: 3224  pixelAspectRatio: 1 }
Render Region { renderRegion: false  xmin: 0  ymin: 0  width: 4724  height: 3224 }
Regions Info { regWidth: 4724  regHeight: 3224  whatsXY: MaxSize }
Camera Info { transform: matrix  projection: perspective  aperture: 36  fov: 20.2099  targetDistance: 1008.92  nearRange: 0  nearClip: 300  farClip: 1e+018  focalLength: 100  fNumber: 4 }
Scene { renderTime: 4683328  name: "" }

=Channels=
Alpha (float3)
Denoiser (float3)
Light Select 0 (float3)
Light Select 1 (float3)
Light Select 2 (float3)
Light Select 3 (float3)
Light Select 4 (float3)
RGB color (float3)
Sample Rate (float3)
atmosphere (float3)
background (float3)
defocusAmount (float)
diffuseFilter (float3)
effectsResult (float3)
globalIllumination (float3)
lighting (float3)
noiseLevel (float)
reflection (float3)
reflectionFilter (float3)
refraction (float3)
refractionFilter (float3)
specular (float3)
worldNormals (float3)
worldPositions (float3)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 33
cameraFov (float): 57.1414
cameraNearClip (float): 300
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1999.32
cameraTransform (m44f): [{0.618408, -0.785857, 4.59858e-010, -248.481}, {1.22465e-016, -5.85167e-010, -1, 125.871}, {-0.785857, -0.618408, 3.61872e-010, -346.284}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5669, 3779]
displayWindow (box2i): [0, 0, 5669, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 50
cameraFov (float): 39.5064
cameraNearClip (float): 300
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1999.32
cameraTransform (m44f): [{6.12323e-017, -0.889815, -0.456322, -335.537}, {-0, 0.456322, -0.889815, 388.304}, {-1, -5.44855e-017, -2.79416e-017, -15.4967}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5669, 3779]
displayWindow (box2i): [0, 0, 5669, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3038
cameraNearClip (float): 533
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1999.32
cameraTransform (m44f): [{6.12323e-017, -1, -8.7785e-009, -927.429}, {-0, 8.7785e-009, -1, 150}, {-1, -6.12323e-017, -5.37528e-025, 45}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5669, 3779]
displayWindow (box2i): [0, 0, 5669, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 1.B (half)
Object ID 1.G (half)
Object ID 1.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 75
cameraFov (float): 26.8939
cameraNearClip (float): 283
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1999.32
cameraTransform (m44f): [{-0.622515, -0.782608, 0, 100.795}, {-0, -0, -1, 131.631}, {-0.782608, 0.622515, -0, 182.448}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2833, 3779]
displayWindow (box2i): [0, 0, 2833, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3038
cameraNearClip (float): 297
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{6.12323e-017, 0.786935, 0.617036, 300.972}, {-0, 0.617036, -0.786935, 426.182}, {1, -4.81859e-017, -3.77825e-017, 149.099}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5432, 3226]
displayWindow (box2i): [0, 0, 5432, 3226]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3038
cameraNearClip (float): 114
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{1, 0, -0, -4.60313}, {-0, 1.38778e-017, -1, 100}, {0, -1, -1.38778e-017, 61.7044}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2589, 3778]
displayWindow (box2i): [0, 0, 2589, 3778]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 3.6
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 50
cameraFov (float): 39.5064
cameraNearClip (float): 251
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{6.12323e-017, 1, 8.88178e-016, 619.946}, {-0, 8.88178e-016, -1, 142.9}, {1, -6.12323e-017, -5.43852e-032, 95.5458}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5669, 3779]
displayWindow (box2i): [0, 0, 5669, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 36
cameraFov (float): 53.0476
cameraNearClip (float): 346
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{0.999998, 0, 0.0021164, -78.5037}, {0.0021164, 1.77636e-015, -0.999998, 126.191}, {3.75948e-018, -1, -1.77635e-015, -541.812}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5669, 3779]
displayWindow (box2i): [0, 0, 5669, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
vetri.B (half)
vetri.G (half)
vetri.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+030
cameraFarRange (float): 1e+018
cameraFocalLength (float): 40
cameraFov (float): 48.3697
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{0.72357, 0.690251, -0, -112.094}, {-0, -0, -1, 119.031}, {0.690251, -0.72357, -0, -75.9875}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2834, 2057]
displayWindow (box2i): [0, 0, 2834, 2057]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 3.6
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3038
cameraNearClip (float): 251
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{1, 0, -0, -207}, {-0, -2.22045e-016, -1, 130}, {0, -1, 2.22045e-016, -449.538}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3189, 3779]
displayWindow (box2i): [0, 0, 3189, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
vetri.B (half)
vetri.G (half)
vetri.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3038
cameraNearClip (float): 162
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{0.331338, 0.943512, -0, 298.893}, {-0, -0, -1, 170}, {0.943512, -0.331338, -0, -483.862}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2834, 3058]
displayWindow (box2i): [0, 0, 2834, 3058]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 30
cameraFov (float): 61.8517
cameraNearClip (float): 300
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{0.805292, 0.592878, 5.26581e-016, 353.898}, {-0, 8.88178e-016, -1, 135.178}, {0.592878, -0.805292, -7.15243e-016, -627.594}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 6017, 3779]
displayWindow (box2i): [0, 0, 6017, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 40
cameraFov (float): 48.3697
cameraNearClip (float): 162
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{7.27366e-016, -0.837242, -0.546833, -405.49}, {-0, 0.546833, -0.837242, 322.514}, {-1, -6.08981e-016, -3.97748e-016, -78.5}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5669, 3509]
displayWindow (box2i): [0, 0, 5669, 3509]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3038
cameraNearClip (float): 200
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{1, 1.79023e-015, 3.27947e-030, -148}, {-0, 1.83187e-015, -1, 168.736}, {1.79023e-015, -1, -1.83187e-015, -507.888}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2834, 2531]
displayWindow (box2i): [0, 0, 2834, 2531]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 40
cameraFov (float): 48.3697
cameraNearClip (float): 422
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{1, 8.88178e-016, 2.31728e-030, -60}, {-0, 2.60902e-015, -1, 145}, {8.88178e-016, -1, -2.60902e-015, -909.615}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 6017, 3779]
displayWindow (box2i): [0, 0, 6017, 3779]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
Object ID 0.B (half)
Object ID 0.G (half)
Object ID 0.R (half)
R (half)
Sample Rate.B (half)
Sample Rate.G (half)
Sample Rate.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)